The Classroom Environment
The classroom should be an environment that ultimately fosters learning. Participation in class discussion and asking relevant questions during lectures is strongly encouraged. Students are also encouraged to help one another (This doesn't mean doing someone else's work).
A few rules are in place to enhance the classroom environment. No food or drink in the computer lab. Excessive chatting, inappropriate language, or the belittling of other students will not be tolerated. No music players, cell phones, or other hand-held devices should be used during class unless specifically allowed by the instructor. During classroom time, students should apply their full attention to the task at hand. That means no random internet surfing.
Graphic Design is a deadline-driven business. The importance of completing work on time cannot be overstressed. "I'm just not feeling it [creativity]" is a common utterance of designers. Just as writers get writer's block, all designers eventually encounter a roadblock to fresh ideas.
At any rate, deadlines do not cease to exist. To prepare for the "real world" it is the policy of this class that all work must be submitted at the beginning of class on the due date. Work handed in later will be welcomed if it gives you some sense of closure, but it will still earn you a zero.
There is a strong correlation between high attendance and good performance—not to mention you or someone is paying for your education. However, there is some built-in extrinsic motivation for you to be in class.
For a Tuesday, Thursday class:
7 or more misses = automatic fail
4 or more misses = deduction of 5 points from final grade for each class missed
For a Monday, Wednesday, Friday class:
11 or more misses = automatic fail
6 or more misses = deduction of 5 points from final grade for each class missed
Certain things such as project submission, presentations, in-class exercises, and tests must be completed in class and cannot be made up, unless in the case of an excused absence.
Excused absences must be approved by the instructor and would include things such as illness, OBU activities, a death in the family, and being caught in a bear trap. Missing class because you are in Wisconsin doesn't count. "I had to work" doesn't count. "I'm trying to discover who I am" doesn't count.
Make a point, if possible, to inform the instructor by email prior to your absence. Note: A grade of incomplete is only given in extreme circumstances.
All work should be labeled on the back with the following information:
- your name
- class name
- project name
- professor name
For 3D and package design work, labeling may not be necessary.
When people think about "academic integrity" they generally think about cheating on tests, plagiarizing, or turning in someone else's work. In art and design courses, we don't have many writing assignments, or tests for that matter (in the traditional sense), and turning in another student's work as your own would be virtually impossible—art and design has a DNA to it.
In an era of Google Image Search, there are practically limitless resources at your fingertips. Make every effort to ensure your work is your work. Designers are constantly borrowing, using photographs they didn't shoot, and type that they didn't design, and that's okay. What's not okay is pawning off someone else's work as your own. Just to be on the safe side, when using someone else's work, cite your source by either informing your professor or listing the source on the back of the project when you turn it in. Artist's have been "appropriating" images for a long time, and will continue to do, so let's be about the business of honoring the original creator and his or her intellectual property, rather than taking a shortcut.
There is some extrinsic motivation to deter you from blatantly lifting images: Any student engaging in such activity will receive an automatic zero for the project. Further violations will result in more severe action.